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Team fortress 2 airshot training map4/27/2023 ![]() Stats and achievements are disabled during Offline Practice, though item drops still occur if connected to Steam. Currently the maps Dustbowl, Gorge, Viaduct, Badlands, Nucleus, Lakeside, Sawmill, Upward, Thunder Mountain, Hoodoo, Gold Rush, Badwater Basin, and Barnblitz can be played in Offline Practice. Bot difficulty and the amount of total players (recommended to be set at 16-24) can be configured before setup. Offline Practice allows the player to begin an independent round with no class limitations against only Bots in three Practice modes: Control Points, King of the Hill, and Payload. After completing Soldier training, Demoman training is unlocked. After the final point is captured, the player "graduates" Soldier training and is returned to the main menu. The first round reviews the basics of play, the second round introduces the Medic, and the final round introduces the Engineer. Once there, basic instructions are provided on the rules of the Control Point game mode. After the player destroys all of their buildings, Engineer training ends.Īfter the player completes Soldier target training, they will be able to proceed to a training version of Dustbowl. Finally, it instructs the use of the Destroy PDA. It mentions that repairing one end repairs the other and that on the Teleporter exit. ![]() Afterwards, the player is told to build a Teleporter entrance and exit. The player is instructed to haul the Dispenser next to the Sentry Gun and informs the player that a Dispenser nearby can provide health and metal during an attack. The Red team will damage the buildings, and the player is taught that the Wrench hits can repair and refill ammo for their Sentry Gun. ![]() Afterwards, the player is told to use the Sentry Gun as cover as the Red team attacks. The player is also taught that metal can also be obtained from ammo boxes. After this, the barriers will lower, and the player is required to build a Sentry Gun at the indicated position and upgrade it to level 3. This is followed by a run-through of how to upgrade buildings, and the player is required to upgrade their Dispenser to level 3. It also shows the player that hitting a building with the Wrench will speed up its construction, and how the Dispenser replenishes player health and metal. In Engineer training, the player is taught how to use the Build PDA to build a Dispenser, and how metal is consumed when doing so. ![]() After completing Spy training, Engineer training is unlocked. Live targets are then provided for training the backstab ability, and to demonstrate how an enemy Spy can adopt the appearance and name of a teammate. After an explanation of how disguises and Sappers work, the player is directed to employ these techniques against a hostile Sentry Gun. The barriers of the booth are then lowered, and the player is asked to do the same. In Spy training, a friendly Spy bot demonstrates how cloaking allows the player to move past a Sentry Gun without being targeted. After completing Demoman training, Spy training is unlocked. Unlike Soldier training, there are no live targets. However, the player is given targets specifically designed for the Demoman For instance, one target is partially hidden behind an object, to be destroyed with the Grenade Launcher, a group of five targets must be destroyed at once, using a single stickybomb detonation, and a target is placed far away, to be destroyed by a charged Stickybomb. Similar to Soldier training, the player is first given wooden targets and required to use the appropriate weapon to destroy them. In Demoman training, the player spawns in the same booth. After completing Soldier target training, the game proceeds to Dustbowl training which, upon completion, unlocks Demoman training. At this stage, the player can use any of the three weapons to destroy targets. After finishing all wooden targets, the player is given live targets which move around, making them harder to hit. Upon a successful hit, a special 'HIT!' particle will appear otherwise, the target remains indestructible. Wooden targets appear at each weapon's optimal range, which the player has to destroy by shooting. Upon reaching the booth, the player is taught how to fire the Rocket Launcher, Shotgun, and Shovel using MOUSE1. In Soldier training, the player begins in a simple spawn room and is instructed on basic movement commands, including W, A, S, D directional movement, crouching, and jumping, and is instructed to move to a small booth supplied with health and ammo. Target training is composed of four sections: Soldier, Demoman, Engineer, and Spy training in sequential order. Basic training consists of two sections: "Target training" and "Dustbowl training".
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